The Same Deep Water As You At Skyrim Nexus Mods And
The Same Deep Water As You At Skyrim Nexus Mods And Community
Ocean water now shares the same sound effect as lake water. it appears the game engine has trouble managing multiple ambient sound effects for the water types, which resulted in the ocean sound effect playing in inappropriate locations. since lake water is quieter this will mask the issue. slightly reduced the volume of the dragonborn waves. Skyrim legendary edition version available here this mod simply tries to make swimming feel more immersive and somewhat realistic, without adding much too deep or complex mechanisms. it is geared towards simplicity and maximum compatibility, while preserving the much needed features for a more immersive and somewhat realistic swimming experience. This mod aims to improve the realism of skyrim's waters by improving that water textures added by the realistic water two environmental improvement mod. the textures are created from real life water simulations and will not reduce the performance of your game since the textures are the same size as the default realistic water two textures. It applies one of 3 spells of which have different magnitude depending on how deep you are in water. 0 is not in water at all, 1.00 is full submerged. the small slow down begins at 0.20, about upper shin level in order to avoid waterwalking issues and ankle keep water getting in the way. the big slow down begins at 0.40, at waist level. This mod is supposed to fill the gap, as it adds the ability to draw water from all wells of skyrim and solstheim. i included wells that had planks on the top since they seemed to be the majority and had still buckets nearby, so i intrpreted them as "wells with a rustic cover you can remove" as opposite to broken wells.
Perfect Water At Skyrim Nexus Mods And Community
Edits only textures and water records (which control flow, water color, and audio). compatible with audio overhauls; this mod edits water records in the esp file. if you like how this water looks, i recommend that you do not use other water mods. you can make compatible with ineed by adding the "cause damage" flag to the water records. requirements. Piggybacking on top of the previous point, disease for example (flesh curse) is treated the same as water. daedra is on the same level as light shadow. the main problem here is that the composite archetypes are more specific than the basic ones, and while they might mean you spend less time in the spell research menu, it also means it muddies. A: this mod was created with vanilla skyrim in mind and compatibility with other mods was not a concern. i will not be going out of my way to make this mod compatible with skyre or any magic overhaul mods. however, you should still be able use the spells, they just probably won't benefit from any other mods you may have installed.
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